2022
This project changed my life as it served as my portfolio and caught the attention of many clients on Fiverr. This is the first project that I did all by myself from scratch in Unreal Engine after going through some courses and learning materials in Udemy, YouTube etc. All the mechanics are made in C++. There is only a very little amount of Blueprints for things like Animation and Widgets.
Shooting Mechanics with various Weapons
Sliding
Wall running
Grappling
Weapon Stats Upgrade System
AI - Suicide Bomber, Saw Blade Shooter
Missile Arrow
Cool Equip Effect and Death Effect
One of the cool feature in the project that I find interesting is the Missile Arrow, I took inspiration from the 'Yaka Arrow' used by Yondu in Guardians of Galaxy by Marvel. When Yondu whistles, the arrow kills all thime hostiles in the area. In my game, when the player uses the ability, time slows down, which gives player enough time to mark different hostiles on the screen. After that player can choose to end the ability or when the time for the ability runs out, an arrow spawns(in this case I have used a sphere as a placeholder) and it kills all the enemies that have been marked. Player can activate the ability after doing enough kills to eliminate the remaining enemies, giving a cool and satisfying feeling to the player.
[Fig 1] Missile Arrow