Self-taught, insanely passionate Game Programmer, with over 4 years of experience making games in Unreal Engine. Started my game dev journey in 12th grade, in college I freelanced on Fiverr, working with clients worldwide.
Currently, I'm working at Aeos Labs as a Game Programmer. I'm on the path to mastering the art of making and designing games. I value game development and games more than anything, I consider it the highest form of art, where you can present different perspectives, virtues, and knowledge as an experience.
I get high from designing and building complex systems that are beautifully decoupled and does their job like a machine. C++ forever. It’s like a Katana that demands form and control, but in the hands of a Kensei, it turns the blood of his enemies into paint and the battlefield as the canvas.
"A well-designed game could tell it's story in silence."
- Hidetaka Miyazaki
Projects
Made from scratch over span of 5 months with more than 40,000 lines of code.
Phong Lighting Model implemented using OpenGL, SDL2 and other libraries.
First-Person Shooter game with wall running, grappling, AI and other unique abilities.
Zombie Shooter game where there are infinite number of waves, with increasing difficulty.
AI mechanics like patrolling, detection, searching, taking hostage, melee combat, finding and switching cover etc.
Solar System and interactable Human Anatomy simulation in Virtual Reality.
Fingers of the VR Hand Mesh snaps to the dynamic shape of the object grabbed.
Basic Puzzles implemented using Unreal Engine Replication system.
Visit Worlds, Fight, Collect, go back to Base, Exchange items for Coins, Buy Weapons, Equipment, REPEAT.
One of the first games I have ever made, implemented Basic Shooter game mechanics.
Implemented various abilities using Paragon characters and assets.