Self-taught Game Programmer with over 3 years of experience in Unreal Engine. I have freelanced on Fiverr for 2 years, delivering over 20 high-quality projects to clients worldwide.
I get high by building, maintaining and testing complex game projects. I love working with C++ more than anything and really interested to do low level programming and low level optimization.
Currently, I'm looking for a job in Game Industry where I can work with really smart people and learn to master writing good software and contribute to the game industry
Projects
Made from scratch over span of 5 months with more than 40,000 lines of code.
Phong Lighting Model implemented using OpenGL, SDL2 and other libraries.
First-Person Shooter game with wall running, grappling, AI and other unique abilities.
Zombie Shooter game where there are infinite number of waves, with increasing difficulty.
AI mechanics like patrolling, detection, searching, taking hostage, melee combat, finding and switching cover etc.
Solar System and interactable Human Anatomy simulation in Virtual Reality.
Fingers of the VR Hand Mesh snaps to the dynamic shape of the object grabbed.
Basic Puzzles implemented using Unreal Engine Replication system.
Visit Worlds, Fight, Collect, go back to Base, Exchange items for Coins, Buy Weapons, Equipment, REPEAT.
One of the first games I have ever made, implemented Basic Shooter game mechanics.
Implemented various abilities using Paragon characters and assets.